For an overview of our Fallout 4-related articles, see Portal:Fallout 4. For the Fallout 4 version with Virtual Reality features, see Fallout 4 VR. |
Fallout 4
developer
publisher
release date
genre
engine
modes
rating
platforms
media
system requirements
Minimum requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory: 8 GB RAM
Storage: 30 GB available space
Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent[1]Recommended requirements:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Storage: 30 GB available spaceConsole:
28-35 GB free HDD space[1]
Availability
PC
Xbox
PlayStation
Fallout 4 Pre-order boxes, as shown in the trailer
Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios[2] and published by Bethesda Softworks. It is the fifth major installment in the Fallout series (eighth overall), and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 2015, except in Japan, where it was released on December 17, 2015, possibly due to the need to censor some footage and references to atomic war, while still keeping the plot intact.[3]
Setting and story
The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child.
The game takes place in Boston, Massachusetts. Famous local landmarks like the Paul Revere Monument, the USS Constitution, as well as the Massachusetts State House with its unique Golden Dome are included in the game world. Other notable locations that make an appearance in the game are Scollay Square, renamed Goodneighbor, Bunker Hill, and Fenway Park, which is renamed Diamond City. The events of Fallout 4 occur in 2287; a decade after Fallout 3 and six years after the events of Fallout: New Vegas.
The setting also includes mountains, coastal regions, the outskirts of the city and the downtown Boston area. A large and still inhospitable nuclear blast site called the Glowing Sea is to the southwest. The starting area in the northwest contains low level enemies and is relatively safe, but the enemies get progressively tougher towards the southeast area of the map.
The game features just over 111,000 lines of dialogue, more than all of the dialogue in Fallout 3 and The Elder Scrolls V: Skyrim combined.[4]
Gameplay
The gameplay is largely similar to that of Fallout 3 and Fallout: New Vegas, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in The Elder Scrolls III: Morrowind), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.
The player character, the Sole Survivor, accesses the in-game menus through a Pip-Boy to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed mini-games which can be played on the Pip-Boy. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of 'bullet time.' Attacking in V.A.T.S. costs action points, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.
A new equipment system allows a wide variety of upgrades and customization for weapons and armor. Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance.
A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources. Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.
Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from Broken Steel, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.
Development
Initially, in 2004, Bethesda Softworks licensed from Interplay Entertainment the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. The legal dispute is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the Fallout franchise, including an MMO.
In 2009, Bethesda's Pete Hines said, 'The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one.' He also added, 'This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls.'[5]
Development began right after Fallout 3's release, in 2008. The game had minor development due to Skyrim being developed at the same time. After Skyrim was released in 2011, Fallout 4 became the primary project for Bethesda.
Release date
Todd Howard revealed in an August 2010 interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production.[6] It is now known that the title farther along in development was The Elder Scrolls V: Skyrim, while Fallout 4 was title in pre-production.
On January 9, 2013, the voice actor behind Three Dog (Erik Todd Dellums) was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, 'To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!'[7] However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore, it was not the anticipated new Fallout title.[8]
Bethesda Game Studios announced on Bethblog on April 15, 2013, that they had completed all new content for Skyrim and were moving the studio's attention to an as of yet unknown title that had previously been in pre-production since 2010. Although Bethesda Softworks did announce The Evil Within during the same week, it was developed by another studio and had no direct impact on the project Bethesda Game Studios was working on.
Todd Howard was interviewed on Rock, Paper, Shotgun on February 18, 2014, and said that a new game announcement would be very far away. 'We don’t [have a timeframe for our next game announcement],' he said, 'but I think it’s gonna be a while.' He was described as 'forever positive' and enthused that 'PC is resurgent.' 'Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff,' he said.[9]
A countdown timer[10] was set on Bethesda's Fallout website on June 2, 2015, expiring the next day at 10:00 AM EDT. On June 3, seconds before 10:00 AM EDT, the Fallout 4 trailer was released on YouTube. The Fallout website also debuted in full Fallout 4 style, including a working teaser phone number, previously used during the Fallout 3 release.[11]
Bethesda's first ever E3 showcase took place on June 14, 2015, at 7 PM PST. The E3 showcase was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct settlements.
Fallout 4 was successfully released on November 10, 2015, having been shipped 12 million copies to meet day one demand.[12]
Trailers
Main article: Fallout 4 trailer
Fallout 4 - Official Trailer
Fallout 4 – The Wanderer Trailer
Fallout 4 - Launch Trailer
Products
Pip-Boy Edition
The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, the Samsung Galaxy S5 and many other smartphones using foam inserts.[13] Mount and blade troop tree. a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.
Fallout 4 Nuke Pack
The Fallout 4 Nuke Pack features: a Fallout 4 lunchbox, a 37x10' Fallout 4 Print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuke Pack is sold exclusively in Australia and New Zealand, distributed by EB Games.[14]
Fallout 4 Mighty Bundle
The Fallout 4 Mighty Bundle features: a 100-page hardcover Fallout 4 Franchise Book '..detailing in words and hi-res imagery the history of Fallout over the years', a Fallout Vault Boy Pop! Vinyl figure, and a copy of the game.[15]
Game of the Year Edition
“Return to the Wasteland on September 26 with Fallout 4: Game of the Year Edition. With all the latest gameplay updates (including Survival mode), graphical enhancements, the ability to play Mods for free on PC and consoles, plus all official add-ons included, this is the ultimate way to experience the award-winning post-nuclear adventure from Bethesda Game Studios.”— Bethesda Game Studios
Fallout 4 Game of the Year Edition is set to be released on September 26, 2017 for PC, PS4 and Xbox One; this edition includes all 6 main add-ons.
To celebrate the Game of the Year Edition, Bethesda will release a limited quantity of Fallout 4 G.O.T.Y. Pip-Boy collector editions, exclusively available in North America at select retailers. How to play asphalt 8 multiplayer on pc. The Pip-Boy Edition includes Fallout 4 Game of the Year Edition and will retail for $99.99 USD, and will also release on September 26.[16]
Mod support
Fallout 4 is the first Fallout game to have native mod support for consoles. During E3 2015, at the Xbox Conference, Todd Howard went on stage to tell the audience that the Xbox One will offer mod support following the release of the Creation Kit for PC, which is available for download as of April 26, 2016. The Xbox One mods support was released on May 31, and support for PlayStation 4 was due sometime in June but was delayed, and as of September 9, 2016, mods on the PlayStation 4 were canceled.[17] However, Bethesda and Sony later came to an agreement and allowed mods to release after The Elder Scrolls V: Skyrim Special Edition is released, however they would be limited to using assets already found within the game files.[18]
On August 28, 2017, Bethesda Game Studios inaugurated paid mods through the Creation Club. Content available on the Creation Club is announced to be fully compatible with the main game, official add-ons and achievements.
Downloadable content
Bethesda had confirmed[19] there was DLC coming starting early 2016, as well as smaller updates along the same lines as Skyrim has seen. A season pass for all add-ons to come can be bought at a price of $30 USD, €29.99 Euro, which will allow you to download the DLC free of charge, if the season pass was purchased before March 1st 2016. If it was purchased after this date, the price on Steam is €49.99 Euro. The confirmed DLC includes Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.
Automatron
“The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices![20]”
Wasteland Workshop
“With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more![20]”
Far Harbor
“A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we've ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.[21]”
Contraptions Workshop
“Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more![20]”
Vault-Tec Workshop
“Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Even change and customize the look of your inhabitants with new barbershops and cosmetic surgery stations. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you![20]”
Nuka-World
“Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom and the Galactic Zone. Nuka-World features new quests, Raiders, weapons, creatures and more. Enjoy the ride![20]”
High Resolution Texture Pack
“Experience the wasteland like you've never seen it before with the Fallout 4 High-Resolution Texture Pack! From the blasted buildings of Lexington to the shores of Boston Harbor and beyond, every location is enhanced with ultra-deluxe detail.[22]”
Gallery
Garage
Goodneighbor, with Nick Valentine.
Sole Survivor and Dogmeat
Highway
Official logo
Ultra high-res cover-art, released by Bethesda on December 2nd, 2015
The Bethesda Game Studios Team
Pre-release concept art
Nuclear blast concept art, released after the E3 Conference, June 2015
Garage
Museum of Freedom concept art, released on the 4th of July, commemorating Independence Day
Mirelurk ship
Promotional lithograph
Bridge
Wasteland folk
Pre-release screenshots
Minigun kill
City Vista
Character creation
Jetpack
Tractor
Workshop
A synth
Gameplay videos
Fallout 4 Gameplay Demo - IGN Live E3 2015
Fallout 4 - Microsoft E3 Press Conference Gameplay Demo
Fallout 4 Base Building Gameplay - IGN Live E3 2015
Fallout 4 – Combat Gameplay Compilation
Fallout 4 – Gameplay Exploration
See also
References
- ↑ 1.01.1Fallout 4 Important Release Info
- ↑User blog:Ramallah/Todd Howard breaks silence on new Fallout game
- ↑Bethesda on Japanese releasedate
- ↑https://twitter.com/BethesdaStudios/status/639485780805578752/photo/1
- ↑Fallout 4 Planned News
- ↑Todd Howard interview on Eurogamer.net
- ↑Twitter Todd Dellums
- ↑Twitter Todd Dellums
- ↑Rock paper shotgun
- ↑Countdown timer on June 2, 2015
- ↑Article on Engadget.com
- ↑VG247 report on Fallout 4 sales
- ↑Forbes about phones fitting Pip-Boy Edition
- ↑This Fallout 4 Collector's Edition Comes With a Lunchbox, Is Exclusive to Australia - GameSpot
- ↑Fallout 4 Mighty Bundle | PS4 | Pre-Order Now | at Mighty Ape NZ
- ↑Fallout 4: Game of the Year Edition
- ↑Bethesda news on Creation Kit
- ↑http://kotaku.com/ps4-skyrim-and-fallout-are-getting-mods-after-all-but-1787456947
- ↑http://bethesda.net/#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22
- ↑ 20.020.120.220.320.4Bethesda.net on Fallout 4 add-ons
- ↑Bethesda.net on Fallout 4 add-ons
- ↑High Resolution Texture Pack coming next week
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One of the best games I've ever played. Honestly, as much as i liked Fallout 3 I probably prefer this one. Great cast of characters. PowerOne of the best games I've ever played. Honestly, as much as i liked Fallout 3 I probably prefer this one. Great cast of characters. Power armor is amazing. The combat/shooting is much improved. Tons of locations to explore. I actually really enjoyed building my bases. I understand one of the major complaints was the lack of branching dialogue. As someone that usually only plays a game through once I didn't have a problem with it at all. All in all a great game and i highly recommend playing it.…Expand
The Alien Blaster[edit]
Head due north from the MDPL-13 Power Station and you'll soon find a small mountain. On the east side of this mountain you'll pick up a Recon Craft Theta radio signal. This will occur when you are just a bit north of an imaginary horizontal line through Greener Pastures Disposal Site to the far east. Search the east side of the slope for a destroyed house and you'll soon come across the source of the signal just west of that: a downed flying saucer. Its pilot can be found below the open cockpit (beware the radiation!). Near the pilot is the Alien Blaster and a bunch of ammo rods. This powerful weapon gets critical hits frequently and is the bane of Behemoths. You'll find ammo for it randomly throughout the wasteland if you're lucky, so use the ammo you'v got sparingly!
Prototype Medic Power Armor[edit]
The Prototype Medic Power Armor is in Old Olney in the far northeast corner of the world map. Since you'll encounter many Death Claws, you may want to set the difficulty to 'Very Easy' before exploring this area. On the southern-most street Old Orney is a manhole. Use it to access the sewers. As you make your way through the sewers, you'll come across a ladder on your left. Keep moving past it and a downed Brotherhood of Steel Initiate will be on the ground. You can take the armor from the corpse. Here's the kicker: it talks! Oh, and it auto-administers Med-X when your limbs are damaged.
Hidden Hacking Help[edit]
When you're hacking, the excess symbols between viable passwords selected and used to your advantage. You'll need to find clusters of symbols bracketed by parentheses, such as (%$*!^*&&), which can be highlighted as a whole. Submitting this should result in a removal of a bad password or fully replenish your attempts. Remember: you can always back out and restart to avoid lockout. Happy hacking!
Infinite Caps (and more)[edit]
Here is a great way to earn seemingly infinite amounts of caps, items, repairs and ammunition.
Find any shop-based trader. The supply shop woman in Megaton is an ideal choice. She has some high value items that you would otherwise spend a fortune on, including all the stuff for your house and a schematic for the Rock-It Launcher.
1. Sell her any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money she has.
2. Find something in your inventory that you have two of, or that you have one of as well as her. Sell this found item to her.
3. Check that the two like items are of different values once they are in her inventory. The bigger the difference in value, the better and the lower the cheapest item is the better.
4. Now buy back the cheaper of the two like items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The game should have glitched and the item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't.
5. If it isn't 100% repaired for whatever reason, sell the item back to her anyway and repeat step 3-4, trying a different item if necessary.
6. From here, the game will remain glitched and you will be able to sell the same item high and buy it back low until you have drained her money completely. If you want, you can hold onto the item as it will be fully repaired - simply keep it on the final round which will leave her with a small amount of money.
7. Either sell the item back to her again once she is out of money, or if you are keeping it, sell her something else of high value and she will owe you that amount. The transaction price will go dim and remain at whatever amount of money she has left.
8. Search through her inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe her a few caps depending on how much of her stuff you added to the deal. Complete the transaction.
9. If you wait three days she will have new stock and around 350 caps. The longer you wait, the more robust her inventory will become and the more caps she'll have for you to take when you're ready to do this all over again.
Addition by smrtby123: if you do this with a completely broken item, then it will cost nothing to 'buy' back.
Save Your AP[edit]
Here's an awesome technique to save Action Points (AP) used in VATS. If you're feeling confident when fighting an enemy or group of enemies, simply aim at an enemy in VATS, but don't fire. You'll retain your AP but still be aiming at the part of the enemy's body in question that you were in VATS. If you shoot quickly enough, you should still strike the desired area without having to expend any AP whatsoever.
Super Mutant Karma[edit]
If you want to earn infinite amounts of good karma, head to Big Town. If you go there at night, the town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the few residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as much as you want for the amount of good karma desired.
Infinite Good Karma in Megaton[edit]
Here’s another technique for infinite good karma. If you head to Megaton, you can find the church for the Children of the Atom, religious people who worship the undetonated nuclear bomb which Megaton is built around. There’s a priest who will be near the bomb or in their building. Talk to him and he’ll ask for donations. Give him donations, and you’ll get a positive karma boost. Do this as much as you want for as much karma as you desire.
Boosting Your Experience[edit]
Here’s a great (albeit cheap) way to gain lots of experience. Before you do anything that’s going to net you some experience (such as picking locks, hacking, et cetera), change the game’s difficulty setting to Very Hard. Then, hack the computer or pick the lock (or whatever). Successfully doing so on a harder difficulty level will get you more experience. You can also utilize this technique on mortally-wounded enemies to gain more experience from them as well. Just be sure to change the difficulty back to a more manageable level when you’re done!
Infinite Good Karma[edit]
Outside of towns like Rivet City and Megaton, you can find thirsty Wastelanders who ask you for Purified Water. Each time you give these guys a bottle, you will get a slight boost to your karma. Do it more and more, and you’ll gain more and more karma. You can theoretically do this as much as you want to any of these thirsty characters for as much positive karma as you desire.
Finding Dogmeat[edit]
If you want your character to have a pet dog in the game, then head over to an area known as Scrapyard, which is northeast from Megaton, just over the river. The dog is automatically named Dogmeat, and you can get him at any time, whether it’s early in the game or otherwise. The dog can attack enemies endlessly and cannot die.
An amendment from druidfire1: Dogmeat can die. Keep him healed using Stimpaks! Once he’s dead, he’s dead for good.
Carrying Goods[edit]
Here’s an interesting way to avoid becoming encumbered by holding too much gear and too many items. Say you pick up a heavy piece of gear, like forty pound Power Armor, but when it’s added to your inventory, it makes you encumbered. Drop the item and then press the right analog stick (or corresponding button for PC gamers) to pick the item up and hold it in front of you. Since it’s being held and is therefore not part of your inventory, you won’t be charged for its weight and can get to where you need to go from there without being too encumbered.
Unlimited Items[edit]
If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap Metal in your inventory. Once there, speak with Protector Casdin and tell him you’ve got junk you’d like to give him. In return, he’ll offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.
Infinite Experience in Andale[edit]
To try this, you’ll need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. You’ll also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that can’t be killed (killing kids in Fallout 3 is an impossibility). During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They won’t die, but you’ll still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.
Free Evil Items at Paradise Falls[edit]
If you have bad karma (or don’t mind having even worse karma), head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, you’ll find a guy endlessly walking around the settlement (he’s usually at or near the bar, but can be elsewhere). When you get near him, he’ll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items). After your first encounter, all you have to do is keep speaking to him to earn more and more free stuff.
Super Mutant Behemoth Locations[edit]
The game’s five Super Mutant Behemoths can be found at the following five locations: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma Industrial, and The Capitol Building.
Never Break A Bobby Pin[edit]
If you want to avoid breaking precious Bobby Pins when picking various locks in Fallout 3, exercise patience. If you’ve failed opening the lock on the first two tries, chances are a third try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pin’s strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.
Stowing Goods on Dead Bodies[edit]
Here’s another great technique, if you’re carrying too much stuff and find yourself encumbered. You know how you can search downed enemies’ corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you’ve slain, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.
Infinite Experience in Big Town[edit]
Here’s a glitch that will allow you to get infinite amounts of experience (as long as your Speech skill is high enough). Try the following steps:
- 1.) - Go to Big Town and find the NPC named Pappy.
- 2.) - Select the dialogue choice “You came here with Bittercup, right?” If this dialogue choice doesn’t show up, find Bittercup, exhaust all of her conversation chains, and then try speaking with Pappy again. ([Speech 100%] should appear next to the dialogue choice if your Speech skill is at its highest. If it’s not there yet, don’t risk trying to convince him. Speech failure will result in this glitch permanently disappearing.)
- 3.) - Selecting that dialogue option successfully will net you six experience points. Speak to him again and you can get the experience again. Repeat as much as you want for as much experience as you want.
Extra Inventory Space[edit]
If you’re running out of room in your inventory and don’t want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily). You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your crap as well!
Hacking Indefinitely[edit]
Here’s a great tip (though it will be obvious for some people).When you hack a computer in the game, you have four tries to hack it successfully. If you don’t hack it successfully on the fourth attempt (as in, you don’t guess the proper password), the station you’re trying to hack will permanently shut down. But if you only try three times and bail out of the process before trying for a fourth time, the password will reset, giving you three more options. You can do this indefinitely without risking shutting the terminal down.
V.A.T.S. Spotting[edit]
If you’re heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. You’ll realistically be unable to do damage to your foes from such a distance, but it’s a good way to spot foes before they spot you so you know what you’re getting yourself into before the crap hits the fan.
Fallout | |
---|---|
Genre(s) |
|
Developer(s) | |
Publisher(s) |
|
Creator(s) | Tim Cain[1] |
Platform(s) | |
First release | Fallout September 30, 1997 |
Latest release | Fallout 76 November 14, 2018 |
Fallout is a series of post-apocalypticrole-playing video games created by Interplay Entertainment. The series is set during the 22nd and 23rd centuries, and its atompunkretrofuturistic setting and artwork are influenced by the post-warculture of 1950s America, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.
The series' first title Fallout, was released in 1997, and developed by Black Isle Studios. With the tactical role-playing gameFallout Tactics: Brotherhood of Steel, development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios,[2] and continued to produce Fallout: Brotherhood of Steel, an action game with role-playing elements for the PlayStation 2 and Xbox, without Black Isle Studios. Fallout 3, the third entry in the main series, was released by Bethesda Softworks, and was followed by Fallout: New Vegas, developed by Obsidian Entertainment. The series' fourth main entry Fallout 4 was released in 2015, and Fallout 76 released on November 14, 2018.
Bethesda Softworks owns the rights to produce Fallout games.[3] Soon after acquiring the rights to the intellectual property, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of Fallout to Interplay. The MMORPG got as far as beta stage under Interplay,[4] but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract. The case was decided in favor of Bethesda.[5]
- 2Games
- 2.1Main series
- 2.2Spin-off games
- 2.3Non-canon games
- 2.4Canceled games
- 3Gameplay
- 4Series overview
- 5Tabletop games
- 7Reception and legacy
Origins[edit]
The ideas of the Fallout began with Interplay Productions' Wasteland, released in 1988. At that time, Interplay was not a publisher and used Electronic Arts for distribution of the game. According to Interplay's founder, Brian Fargo, they wanted to explore a post-apocalyptic setting and produced Wasteland for that. Sometime after release, Interplay decided to shift focus and become its own publisher while still developing its own games. Fargo wanted to continue to use the Wastelandintellectual property, but could not negotiate the rights back from Electronic Arts. Still wanting to do something in the post-apocalyptic world, Fargo and his team decided to make a new setting and game, determining what aspects of Wasteland were positives, and then wrote and developed this new game around it, ending up with the first Fallout games, released nearly ten years after Wasteland.[6]
Games[edit]
Main series[edit]
Main series in bold | |
1997 | Fallout |
1998 | Fallout 2 |
1999 | |
2000 | |
2001 | Fallout Tactics: Brotherhood of Steel |
2002 | |
2003 | |
2004 | Fallout: Brotherhood of Steel |
2005 | |
2006 | |
2007 | |
2008 | Fallout 3 |
2009 | |
2010 | Fallout: New Vegas |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | Fallout Shelter |
Fallout 4 | |
2016 | |
2017 | |
2018 | Fallout 76 |
Fallout (1997)[edit]
Released in 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13. Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master. Fallout was originally intended to run under the GURPSrole-playing game system. However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop the new SPECIAL system.[7]Fallout's atmosphere and artwork are reminiscent of post-WWII America and the fear that the U.S. was headed for nuclear war.
Fallout 2 (1998)[edit]
Fallout 2 was released in 1998, with several improvements over the first game, including an improved game engine, the ability to set attitudes of non-player characters (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes to the game world, including significantly more pop culture jokes and parodies, such as multiple Monty Python and The Hitchhiker's Guide to the Galaxy-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One as they try to save their village, Arroyo, from severe famine and droughts. After saving the village, the Chosen One must save it again, this time from the Enclave, the remnants of the pre-war United States Government.
Fallout 3 (2008)[edit]
'Prepare for the Future' promotional campaign at the Metro Center station in Washington, D.C.
Fallout 3 was developed by Bethesda Game Studios and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.[8] The player-character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault. Once free, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find their father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2Disometric graphics and turn-based combat. It was developed simultaneously for the PC, Xbox 360 and PlayStation 3 using the Gamebryoengine. It received highly positive reviews, garnering 94/100,[9] 92/100,[10] and 93/100[11] averages scores on Metacritic for the PC, PS3 and Xbox 360 versions of the game, respectively. It won IGN's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as E3's Best of the Show and Best Role Playing Game.
Fallout 4 (2015)[edit]
Mister Handy exposition at E3 2015
Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015. On June 3, 2015 the game's website went live revealing the game along with its box art, platforms, and the first trailer.[12] The game was released for Microsoft Windows, PlayStation 4 and Xbox One and takes place in Boston, Massachusetts, of the in-game New England Commonwealth and features voiced protagonists.[13][14][15][16] The Xbox One version has been confirmed to have mods as of 2016. Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony.[17] A virtual reality version of the game was released on December 11, 2017.[18]Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3. Fallout 4's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging 210 years later, after being subjected to suspended animation. The Sole Survivor goes on a search for their son who was taken away in the Vault.
Spin-off games[edit]
Fallout: New Vegas (2010)[edit]
New Vegas exposition at E3 2010
Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010.[19] The development team included developers who previously worked on Fallout and Fallout 2.[20][21]Fallout: New Vegas is not a direct sequel to Fallout 3;[22][23] rather, it is a stand-alone product.[22][24] Events in the game follow four years after Fallout 3 and offer a similar role-playing experience, but no characters from that game appear.[23] The player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for their would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas.
Fallout Shelter (2015)[edit]
Fallout Shelter is a simulation game for Microsoft Windows, iOS, Android, Xbox One, PlayStation 4 and Nintendo Switch. The player acts as the Overseer, building and managing their Vault and its dwellers, sending them into the Wasteland on scouting missions and defending the Vault from attacks. Fallout Shelter was released for iOS on June 14, 2015, Android on August 13, 2015, and for PC on July 15, 2016. On February 7, 2017, Bethesda launched Fallout Shelter on Xbox One. On June 10, 2018, Bethesda announced and launched Fallout Shelter on Nintendo Switch and PlayStation 4.
Fallout Pinball (2016)[edit]
In late 2016, Zen Studios developed a virtualpinball game based on the Fallout universe as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[25] and Pinball FX 3,[26] as well as a separate free-to-play app for iOS and Android mobile devices.[27]
Fallout 76 (2018)[edit]
'Our Future Begins' promotion at gamescom 2018
Fallout 76 is the first online multiplayer game in the franchise, with a choice to play solo if the player wishes. It is set in West Virginia, with a majority of monsters and enemies based on regional folklore. When the game was released, there were no human non-player characters in the game. Some robot NPCs do exist, but the player does not have full dialogue options with these characters. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.[28]
Non-canon games[edit]
Fallout Tactics: Brotherhood of Steel (2001)[edit]
Tactics is the first Fallout game not to require the player to fight in a turn-based mode, and it is also the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout: Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews.
Fallout: Brotherhood of Steel (2004)[edit]
Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of the earlier Fallout games, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game developed by Interplay.
Canceled games[edit]
Fallout Extreme[edit]
Fallout Extreme was in development for several months in 2000 but was canceled.[29]
Fallout Tactics 2[edit]
Fallout Tactics 2 was proposed as a sequel to Fallout Tactics: Brotherhood of Steel, although it was originally conceived as a sequel to Wasteland, the video game that inspired the Fallout series. It was developed by Micro Forté, but the production was cancelled in December 2001 after the poor sales of Fallout Tactics.[30]
Van Buren (Black Isle Studios' Fallout 3)[edit]
Van Buren is the codename for the canceled version of Fallout 3 developed by Black Isle Studios and published by Interplay Entertainment. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was cancelled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Falloutintellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.
Fallout: Brotherhood of Steel 2[edit]
Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original, and its development caused the cancellation of the 'Van Buren' project. Like its predecessor, the game would have used the Dark Alliance Engine. It was targeted for a Christmas 2004 release date.[31] It featured fourteen new weapons and ten new enemies. The game would have used a simplified reputation system based on previous entries; depending on whether the player was good or evil, the game would play out differently. Each of the four characters that were playable had a different fighting style, therefore every new play-through would have been a different experience. It had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would be fleshed out to refine player experience. A new stealth system would have been added to the game. This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets.[32]
Fallout Online[edit]
Fallout Online (previously known as Project V13) is a cancelled project by Interplay and Masthead Studios[33] to develop a Fallout-themed massively multiplayer online game. It entered production in 2008.[34] In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project.[35] On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda.[36] Since then, Project V13 has been revived as a completely different project called Mayan Apocalypse, unrelated to Fallout.
Gameplay[edit]
SPECIAL[edit]
Fallout Tacticscharacter creation uses the SPECIAL system
SPECIAL is a character creation and statistics system developed specifically for the Fallout series. SPECIAL is an acronym, representing the seven attributes used to define Falloutcharacters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, which was originally intended to be the character system used in the game.
Playstation 4 Fallout 4 Goty
The SPECIAL system involves the following sets of key features:
- Attributes (listed above) represent a character's core, inbred abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by drugs, altered indefinitely by conditions such as the wearing of Power Armor, the presence of certain NPCs or eye damage received in a critical hit, or permanently changed at certain points in the game through use of certain items or by taking certain perks.
- Skills represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock). They are represented as percentages, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e. if the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character levels up can be used to raise skill percentage. At character creation, the player also selects three Tag Skills — Skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill.
The SPECIAL system was used in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. A modified version of the system was used in Fallout: Warfare, Fallout 3, Fallout: New Vegas, and Fallout 4. Fallout Shelter, the only mobile game in the series, also uses a form of SPECIAL.
Aside from Fallout games, modified versions of SPECIAL were also used in Lionheart: Legacy of the Crusader (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the cancelled project Black Isle's Torn.
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The Pip-Boy and Vault Boy[edit]
The Fallout series' aesthetic is represented in the user interface of the Pip-Boy computer, and the frequent occurrences of the Vault Boy character, illustrating perks and mechanics.
The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the same unit, used first by the Vault Dweller and later inherited by the Chosen One. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas also has a golden version of it, called the Pimp-Boy 3Billion that is given to the player as a reward for completing a quest in a certain way. Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV. Fallout 76 also contains a modified version of the Pip-Boy, called the Pip-Boy 2000 Mark VI, which is another version of the Pip-Boy 2000.
The Vault Boy character is Vault-Tec's mascot, and is a recurring element in Vault-Tec products in the game world.[37] This includes the Pip-Boy, where the Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well.[38] The character was originally designed by Leonard Boyarsky, based partly on Rich Uncle Pennybags' aesthetic from the Monopoly board game, and drawn for Fallout by George Almond for the first few cards and by Tramell Ray Isaac, who finalized the look of the character.[39]
Series overview[edit]
Fallout's U.S. flag shown here is inspired by the Cowpens flag, but the center star is enlarged to represent the nation as a whole.
Setting[edit]
The series is set in a fictionalized United States in an alternate history scenario that diverges from reality following World War II.[40] In this alternative atompunk 'golden age', the transistor was never invented. As such, a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950s-era computers and televisions. The United States divided itself into 13 commonwealths and the aesthetics and Cold War paranoia of the 1950s continued to dominate the American lifestyle well into the 21st century.
More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves, leading to a period called the 'Resource Wars' in April 2052 – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the United Nations, the U.S. annexation of Canada, and a Chinese invasion and subsequent military occupation of Alaska coupled with their release of the 'New Plague' that devastated the American mainland. These eventually culminated in the 'Great War' on the morning of October 23, 2077, eastern standard time, a two-hour nuclear exchange on an apocalyptic scale, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.
Vaults[edit]
Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as 'Vaults'. The Vaults were ostensibly designed by the government contractor Vault-Tec as public shelters, financed by junk bonds and each able to support up to a thousand people. Around 400,000 vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project wasn't intended as a viable method of repopulating the United States in these deadly events. Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants. Experiments were widely varied and included: a Vault filled with clones of an individual; a Vault where its residents were frozen in suspended animation; a Vault where its residents were exposed to psychoactive drugs; a Vault where one resident, decided by popular vote, is sacrificed each year; a Vault with only one man and puppets; a Vault where its inhabitants were segregated;[clarification needed] two Vaults with disproportionate ratios of men and women; a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.); and a Vault where the door never closed, exposing the inhabitants to the dangerous nuclear fallout. 17 control Vaults were made to function as advertised in contrast with the Vault experiments but were usually shoddy and unreliable due to most of the funding going towards the experimental Vaults. Subsequently, many Vaults had their experiments derailed due to unexpected events, and a number became occupied by raiders, mutated animals or ghouls.
Post-War conditions[edit]
In the years after the Great War, the United States has devolved into a post-apocalyptic environment commonly dubbed 'the Wasteland'. The Great War and subsequent nuclear Armageddon has severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated and most lifeforms have mutated due to high radiation combined with mutagens of varied origins. Despite the large-scale devastation, some areas were fortunate enough to survive the nuclear apocalypse relatively unscathed, even possessing non-irradiated water, flora, and fauna. However, these areas are exceedingly rare. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency. Most cities and towns are empty, having been looted or deserted in favor of smaller, makeshift communities scattered around the Wasteland.
Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called 'ghouls.' While they were given an extended lifespan, many lost their hair and their skin decayed. Often, their voices became raspy giving them a zombie-like appearance. Ghouls often have a hatred towards humans due to jealousy or in response to discrimination. Ghouls typically resent any comparison to zombies, and being called a zombie is viewed as a great insult. If ghouls continue to be exposed to high levels of radiation, irreversible damage to their brains can cause them to become feral ghouls that attack almost anything on sight, having lost their minds.
Factions[edit]
Although the wastelands of the Fallout series are home to innumerable self-supporting groups, there are a number of factions who have a significant presence across the former United States. These factions are often the major players in the larger events of each game's primary storyline. In Fallout: New Vegas and Fallout 4 the player's actions determine which factions emerge from the game's events victorious.
Fallout 4 Walkthrough Ps4
- The Brotherhood of Steel is a quasi-religious, neo-knightly militaristic organization formed from the remnants of the United States military. The group is dedicated to the archaeological collection and preservation of pre-war knowledge and technology—sometimes putting technology above human life—and is noted for its extensive use of directed energy weapons and high-tech powered-exoskeleton suits of armor. Seen as elitist, the Brotherhood believes that anyone outside their ranks is incapable of handling the power of technology, bringing them into conflict with other factions. There are significant divisions within the Brotherhood over how to carry out their ideology, however, and with most groups isolated from each other geographically they have evolved in different directions. On the East Coast, in the D.C. area (locally known as the Capital Wasteland), the Brotherhood takes on the form of protectors of the wastes, defending human settlements from Super Mutants and helping distribute clean water throughout the region. The Commonwealth division – which has ties with the D.C. branch – also protects the local human survivors from mutants and other threats but acts more like an occupying army. In the Mojave region, the Brotherhood is radically isolationist and has warred with the NCR and other factions. 161 Years before sending groups to the East Coast, Elder Maxson and the scientists of Lost Hills used a functioning satellite to contact other army groups across the country. One such group in Appalachia eventually became the first East-Coast Brotherhood of Steel organization. However, by 2103, they had all been wiped out by the Scorched.
- The Enclave is an organization that descended from the pre-War éminence grise of the U.S. federal government and acts as the main antagonist in Fallout 2 and Fallout 3. They have access to superior technology available before the War, such as plasma weaponry and Vertibirds, have developed a new platform of power armor off the pre-War X-01, dubbed 'advanced power armor', and later develop 'Hellfire armor'. Their main goal (in Fallout 2 and Fallout 3) was to wipe out all mutation in the Wasteland so that they can restore the pre-War U.S. of old, which, given the pervasive radiation and background FEV virus, is almost every living thing in the Wasteland besides themselves, due to their genetic 'purity'. Their main base of operation was the Poseidon Energy Oil Rig off the coast of California. After it's destruction, the Enclave moved to the Raven Rock complex near Washington D.C., then to Adam's Air Force Base after President Eden's self-destruction. At one time there were Enclave personnel in the White-Springs bunker under the Greenbrier Hotel. But by 2103, a schism had left no one alive. Other pockets of Enclave personnel can be found in Boston and the Mojave Wasteland.
- The New California Republic (NCR) is a constitutional republic and is the largest faction in the wasteland in terms of landmass and population. The NCR bears resemblance to the pre-War United States with a commitment to 'old world values'. Originating in Shady Sands, California by a group of survivors of Vault 15, the NCR has expanded and taken holdings in Nevada, Oregon, and Baja California, along the Colorado River. Despite being democratic and generally socially tolerant, the NCR is also highly militarized and is keen to annex any territory they deem advantageous. Though not nearly as vicious in its conquests as their rival Caesar's Legion, the NCR does have a history of violence against locals who oppose annexation, such as the Great Khans of the Mojave. The NCR holds Hoover Dam during the start of Fallout: New Vegas.[41]
- The Church of the Children of Atom is a religious organization with groups scattered all across the Wasteland. The group worships a deity named Atom as well as radiation which they refer to as His 'Glow', seeing nuclear weapons as physical manifestations of Atom and thus treating them as objects of worship. Members often intentionally expose themselves to high levels of radiation and many are ill and/or physically affected as a result, while others have developed high levels of tolerance to radiation. The groups located in the Capital Wasteland are small and generally peaceful while in the Commonwealth their religion has grown larger and more fanatical.
- Caesar's Legion is one of the main factions of Fallout: New Vegas and is an autocratic, traditionalist, imperialistic slavery society, and totalitarian dictatorship. Ruled by Caesar (real name Edward Sallow), a former member of the Followers of the Apocalypse who originated the Legion in Arizona and later expanded it into Colorado and parts of Utah, eventually conquering 87 different human tribes. Basing its culture and ideals on those of the historic Roman Empire, the Legion has relentlessly expanded its borders, enslaving the people it encounters and forcibly assimilating them to Caesar's ideology, obliterating their native cultures in the process. The Legionnaires willingly reject most modern technology (save for that involved in armaments) and their society is based on a strict caste system. Men must become Legion warriors and wear approximations of ancient Roman armor. Women have no rights and are forced into servitude, mostly for housework and reproduction. Despite its brutality, some wasteland survivors appreciate the Legion for bringing order to previously savage regions that other factions, like the NCR, have ignored.
- The Followers of the Apocalypse are a loosely organized collective dedicated to humanitarian work and the recovery, preservation and dissemination of knowledge. Originating in the town of Boneyard in the NCR, they can be found throughout the Western regions, often running medical clinics. They are frequently considered 'anarchist rebels' by various factions (chiefly the NCR) due to their lack of loyalty to any specific government. Despite this label, the Followers are a nonviolent group and frequently assist the player characters in their travels.
- Mr. House is one of the main faction leaders of Fallout: New Vegas and the owner and proprietor of New Vegas, the Post-War version of Las Vegas. Before the war, he was the founder and CEO of RobCo., the company that designed and manufactured most of the robots and computers found throughout the Wasteland. He had predicted the Great War well before it happened and spent 12 years developing a plan to save his home city of Las Vegas from destruction. Though he managed to save most of the Vegas Strip, radiation from nearby bombs devastated the surrounding area. Hoping to guide human progress following the apocalypse, House used his scientific innovations to extend his life and eventually rebuild Las Vegas into New Vegas. At the start of Fallout: New Vegas, Mr. House rules the Strip as a 'benevolent dictator' (as he puts it) with the aid of local human survivors and an army of police robots called Securitrons, believing the nuclear war had proven democracy to be too flawed to ever work. He is formally allied with the NCR and plays it off against the Legion in order to prevent either one from being able to annex New Vegas. Mr. House is loosely based on Howard Hughes.
- Raiders is a generic term for roving bands of human cutthroats and bandits, though in some areas the various groups are organized, such as the Fiends. Raiders are typically hostile, aggressive, and quite sadistic, having descended to a level of brute savagery. They are generally depicted like the gangs in the Mad Max films, wearing odd assortments of leather and metal scrap as armor. Raiders are often drug-addicted and sometimes cannibalistic.
- Super Mutants are a type of mutation resulting from infection of the 'Forced Evolutionary Virus', which turns humans into hulking and sterile creatures. They are not a single unitary faction. A subtype of these mutants is the Nightkin, who are skilled in stealth.
- The Unity was the name of the Master's idealized vision of humanity, as well as his own organisation, including the Master's Army and the Children of the Cathedral. They are the main antagonists of the original Fallout game.
- The Institute is an advanced scientific organization that appears as a main faction and antagonist in Fallout 4. They have arisen from surviving scientists and professors at the Commonwealth Institute of Technology (abbreviated C.I.T.), an in-game analog of the Massachusetts Institute of Technology located in Cambridge, Massachusetts. The people of the Institute originally tried to help the people of the Commonwealth, but tensions between them and wastelanders caused them to give up on the post-apocalyptic Wasteland and think of it as a lost cause and live underground in isolation, sending out androids they have created known as 'synths' to infiltrate and monitor above ground society. The Institute engages in institutionalized torture, murder, and subversion. Their atrocities are the reason for the paranoia that people could be snatched away in the night and replaced.
- The Railroad is a covert organization formed to aid synths desiring to escape the Institute. The name is based on that of the Underground Railroad, which aided black slaves seeking to escape in the Southern United States. The Railroad smuggles synths out of the Institute, then supplies them for their new lives in the Wasteland, and usually out of the Commonwealth. Due to high levels of suspicion and prejudice against synths in the Wasteland, as well as antagonism from the Institute, the Railroad operates under great secrecy.
- The Gunners are the largest mercenary group in the Commonwealth and are a military-themed, well-organized and equipped group of for-hire killers with their own customs and signage who control numerous large strongholds in and around the Boston area. They were responsible for the dissolution of the Commonwealth Minutemen during the Quincy Massacre. In 2287, Quincy remains one of their key bases of operations.
- Talon Company is the largest, paramilitary mercenary company operating in the Capital Wasteland. During the events of Fallout 3, they are in loose affiliation with the Enclave, but also accepting contracts from an unknown but malevolent source for the killing of any egregious force for good in the Wasteland, though they have also accepted other jobs such as fighting the Super Mutants. Their position following the defeat of the Enclave and the consolidation of the area by the Brotherhood of Steel is unknown.
- The Regulators are a vigilante organization, based in the Capital Wasteland and dedicated to hunting down and killing those who do evil in their territory. As with Talon Company, it is unknown what effect the consolidation of the Capital Wasteland under the Brotherhood of Steel may have had on their operations.
- The Minutemen are a loosely-organized citizen militia based in the Commonwealth, modeled after its namesake group in colonial-era New England that fought in the American Revolution. This iteration's goal is to protect settlements from various dangers such as raiders, Super Mutants, and ghouls, and to unite them under one banner to make the Commonwealth a better place to live.
- The First Responders were a group of emergency services personnel who deployed to Appalachia after the Great War. They initially tried to support and evacuate the local population but were gradually forced to abandon the area.
- The Free States was a group based in Appalachia. They were a loose organization of survivalists united by common belief before the Great War. With the support of sympathetic state senators, they began organising themselves into a citizen militia.
Influences[edit]
Fallout satirizes 1950s and 1960s America's fantasies of 'post-nuclear-war-survival,'[42][43][44][45] thus draws from 1950s pulp magazine science fiction and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place. The technology is retro-futuristic, with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet-style robots.[43] Computers use vacuum tubes instead of transistors, architecture of ruined buildings feature Art Deco and Googie designs, energy weapons resemble those used by Flash Gordon, and what few vehicles remain in the world are all 1950s-styled. Fallout's other production design, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games.
A major influence was A Boy and His Dog, where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids, and mutants. It 'inspired Fallout on many levels, from underground communities of survivors to glowing mutants.'[46] Other film influences include the Mad Max series, with its depiction of a post-apocalyptic wasteland. In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn by Mel Gibson in Mad Max 2.[47]
Tabletop games[edit]
Fallout: Warfare[edit]
Fallout: Warfare is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Christopher Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. The game is currently available for free online from fansite No Mutants Allowed and several other sources. It has also been chosen for many awards and won game of the year.[citation needed]
Exodus[edit]
Exodus is a role-playing game published by Glutton Creeper Games using the d20 Modern/OGL system. At the beginning of the development this game was known as Fallout: Pen and Paper – d20 however all connections to Fallout were dropped after a legal dispute with Bethesda.
Fallout[edit]
A board game titled Fallout was announced by Fantasy Flight Games in 2017 for a November release.[48]
Fallout: Wasteland Warfare[edit]
The tabletop wargameFallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017.[49] It was released in March 2018.[50]
Legal action[edit]
Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for copyright infringement on September 8, 2009, regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy. Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam, Good Old Games or other online services. Bethesda also said that 'full scale' development on Fallout Online was not met and that the minimum financing of 30 million of 'secured funding' was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date. Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect. This would mean that Fallout would revert to Interplay. Bethesda would be allowed to make Fallout 5. Bethesda would also have to pay 12% of royalties on Fallout 3, Fallout: New Vegas, Fallout 4 and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction.[51]
Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and 'full scale' development by X date) that Interplay can still release the MMO but they have to remove all Fallout content. The contract then goes on to list all Fallout content as locations, monsters, settings and lore.[citation needed] Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name.[52] The second injunction by Bethesda was denied on August 4, 2011, by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit.[53] Bethesda then lost its appeal of the second injunction.[54]
Bethesda then filed motion in limine against Interplay. Interplay then filed a motion in limine against Bethesda the day after. Shortly after, the trial by jury which Bethesda requested on October 26, 2010, was changed to a trial by court because the APA contract (aka the second contract that sold Fallout to Bethesda) stated that all legal matters would be resolved via a trial by court and not a trial by jury. The trial by court began on December 12. In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online. Interplay's rights to sell and merchandise Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013.
Reception and legacy[edit]
Game | Year | Metacritic |
---|---|---|
Fallout | 1997 | 89/100[55] |
Fallout 2 | 1998 | 86/100[56] |
Fallout Tactics: Brotherhood of Steel | 2001 | 82/100[57] |
Fallout: Brotherhood of Steel | 2004 | PS2: 64/100[58] XBOX: 66/100[59] |
Fallout 3 | 2008 | PC: 91/100[60] PS3: 90/100[61] X360: 93/100[62] |
Fallout: New Vegas | 2010 | PC: 84/100[63] PS3: 82/100[64] X360: 84/100[65] |
Fallout Shelter | 2015 | 71/100[69] |
Fallout 4 | 2015 | PC: 84/100[66] PS4: 87/100[67] XONE: 88/100[68] |
Fallout 76 | 2018 | PC: 52/100[70] PS4: 53/100[71] XONE: 49/100[72] |
The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator Metacritic.
Controversy and fandom[edit]
Not all fans are happy with the direction the Fallout series has taken since its acquisition by Bethesda Softworks. Notorious for their vehement support of the series' first two games, Fallout and Fallout 2,[73][74] members centered around one of the oldest Falloutfansites, No Mutants Allowed, have cried foul over departures from the original games' stories, gameplay mechanics and setting.[74] Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[74] More serious criticisms involve the quality of the game's writing, a perceived lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions.[74][75][76] In response, Jim Sterling of Destructoid has called fan groups like No Mutants Allowed 'selfish' and 'arrogant'; stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[77] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are 'not wrong' for having grievances.[74]
The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community.[78][79] Unsatisfied fans created mods for the game, providing subtitles and allowing the player to know what their character would say before choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout: New Vegas.[80][81] Though even taking the mods into account, Patricia Hernandez of Kotaku still criticized the writing of the game in her review, describing it as 'thin', 'You never have particularly long or nuanced conversations with the other characters. I like to play a Charisma-focused character, and I was disappointed.'[82]
Film adaptation[edit]
In 1998, Interplay Entertainment founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects, along adaptations of Descent and Redneck Rampage. In 2000, Interplay confirmed that a film based on the original Fallout game was in production with Mortal Kombat: Annihilation screenwriter Brent V. Friedman attached to write a film treatment and with Dark Horse Entertainment attached to produce it.[83] The division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011.
In 2009, Bethesda Softworks expressed its interest in producing a Fallout film.[84] After four extensions of the trademark without any use, Bethesda filed a 'Statement of Use' with the USPTO in January 2012.[85] In next month, instead of a Fallout film, a special feature was made, entitled 'Making of Fallout 3 DVD',[86] which was accepted as a film on March 27 of the same year.[87] This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of Mutant Chronicles, voice actor Ron Perlman stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility.[88]
See also[edit]
References[edit]
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|access-date=
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- ^'Beta Status for Fallout Online'. Betawatcher.com. Retrieved September 8, 2013.
- ^'Bethesda acquires Fallout MMO rights'. Gameinformer.com. Retrieved September 8, 2013.
- ^Dranfield, Ian (April 4, 2019). 'The complete history of Fallout'. PC Gamer. Retrieved April 4, 2019.
- ^'IGN Presents the History of Fallout'. IGN. January 28, 2009. p. 3. Retrieved January 30, 2009.
- ^'FAQ'. Bethesda Softworks. May 5, 2008. Retrieved September 8, 2013.
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- ^'Fallout 3 PS3 Reviews at Metacritic'. Metacritic. Retrieved November 7, 2008.
- ^'Fallout 3 Xbox 360 Reviews at Metacritic'. Metacritic. Retrieved November 7, 2008.
- ^'Fallout 4 Countdown Clock Appears, Runs Out Tomorrow'. IGN. June 2, 2015. Retrieved June 2, 2015.
- ^Hussain, Tamoor (June 3, 2015). 'Fallout 4 Officially Confirmed for PC, Xbox One, PS4'. Retrieved June 3, 2015.
- ^Karmali, Luke (June 3, 2015). 'FALLOUT 4 OFFICIALLY REVEALED BY TEASER SITE'. Retrieved June 3, 2015.
- ^'Fallout 4 – Official Trailer'. Bethseda Softworks. June 3, 2015. Retrieved June 3, 2015.
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- ^'Fallout: New Vegas coming to consoles next year'.
- ^ abTong, Sophia (May 4, 2010). 'Fallout: New Vegas Interview: Josh Sawyer'. GameSpot. Archived from the original(Video) on June 26, 2010.
- ^ abSnider, Mike (February 16, 2010). 'What happens in 'Fallout: New Vegas''. USATODAY.com. Retrieved February 16, 2010.
- ^Dan Stapleton (May 29, 2018). 'Is Bethesda Teasing a Fallout Remaster or a New New Vegas?'. IGN. Retrieved June 15, 2018.
- ^Coppock, Mark (December 6, 2016). 'Now you can play pinball versions of Doom, Fallout, and Elder Scrolls'. DigitalTrends. Retrieved November 24, 2018.
- ^Fahey, Mike (August 17, 2017). 'Pinball FX 3 Is All About Cross-Platform Competition'. Kotaku. Retrieved August 17, 2017.
- ^BarbieBobomb (December 6, 2016). 'Bethesda and Zen Studios Team Up for an Epic Pinball Pack'. Zen Studios. Retrieved November 24, 2018.
- ^Hall, Charlie (June 10, 2018). 'Fallout 76 is the first multiplayer game set in the Fallout universe'. Polygon. Retrieved June 10, 2018.
- ^Gillen, Kieron (January 27, 2010). 'No More Than Words: Fallout Extreme'. Rock Paper Shotgun. Retrieved June 20, 2010.
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- ^'Brotherhood of Steel Part 2'. Retrieved July 21, 2011.
- ^'BOS2 Gameplay'. Archived from the original on March 24, 2012. Retrieved July 21, 2011.
- ^Thorsen, Tor (April 3, 2009). 'Earthrise studio arming Fallout MMORPG'. Gamespot.com. Archived from the original on July 17, 2012. Retrieved April 10, 2009.
- ^Zombie, Garbled (April 10, 2008). 'Interplay returns; brings Fallout MMO'. StuffWeLike.com. Retrieved April 10, 2008.
- ^Brennan, Colin (September 11, 2009). 'Bethesda and Interplay lock legal horns over Fallout MMO'. Massively.com. Retrieved September 12, 2009.
- ^'The Great Fallout Legal Battle Ends Without a Fallout MMO'. Kotaku. Retrieved January 10, 2012.
- ^'Papercraft Vault Boy now online'. Official Bethesda Softworks Blog. July 25, 2008. Retrieved November 23, 2008.
- ^'Fallout: Welcome to the Official Site'. Fallout.bethsoft.com. Retrieved February 4, 2010.
- ^'Tim Cain interview on the Duck and Cover'.
- ^Macgregor, Jody (July 28, 2018). 'Major events in the Fallout timeline'. PC Gamer. Retrieved August 14, 2018.
- ^Avellone, Chris (July 10, 2002). 'Fallout Bible 6'. Fallout Bible. Retrieved September 20, 2006.
- ^Canavan, Gerry & Stanley, Kim (April 15, 2014). 'Green Planets: Ecology and Science Fiction' Wesleyan University Press. p. 278. ISBN9780819574282
- ^ abTringham, Neal Roger (September 10, 2014). 'Science Fiction Video Games.' CRC Press. p. 154. ISBN9781482203899. Quote: 'Its visual design has a strong 'retro futurist style, drawing on cinematic influences ranging from Forbidden Planet (1956) to the Flash Gordon serials. Fallout's tone is often satirical, and on occasion cheerfully brutal.'
- ^Tom Bissell, Tom. (June 8, 2010) 'Extra Lives: Why Video Games Matter.' Knopf Doubleday Publishing Group. p. 4-5. ISBN9780307379283. Quote: 'The first Fallout games, which were exclusive to the personal computer, were celebrated for their clever satire and often freakishly exaggerated violence.'
- ^David G. Embrick, Talmadge J. Wright, Andras Lukacs (March 1, 2012). 'Social Exclusion, Power, and Video Game Play: New Research in Digital Media.' Lexington Books. p. 235. ISBN9780739138625
- ^Fiegel, Michael (July 21, 2009). 'Junktown Dog'. The Escapist. Retrieved July 29, 2011.
- ^Fallout: New Vegas designer Josh Sawyer on post-apocalyptic games, guardian.co.uk, November 10, 2010, retrieved May 4, 2011
- ^Hall, Charlie (August 10, 2017). 'Fallout board game on the way from Fantasy Flight'. Polygon. Vox Media. Retrieved August 15, 2017.
- ^''Fallout: Wasteland Warfare' brings narrative dystopia to the tabletop'.
- ^'Modiphius Entertainment'. Retrieved October 5, 2017.
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- ^Walker, Alex (November 19, 2015). 'Fallout 4 Mod Replaces Simplified Dialogue With Full Subtitles'. Kotaku. Retrieved June 2, 2018.
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External links[edit]
Wikimedia Commons has media related to Fallout (series). |
Wikiquote has quotations related to: Fallout |
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fallout_(series)&oldid=904819405'
Settlements
Complete the following tasks to unlock the corresponding settlements workshop so that you can use it.
Abernathy Farm:
Complete the 'Returning the Favor' quest.
Boston Airport:
Complete the 'Shadow of Steel' quest.
Bunker Hill:
Complete the 'The Battle of Bunker Hill' quest.
Castle:
Clear the area of hostiles.
Coastal Cottage:
Clear the area of hostiles.
County Crossing:
Complete the offered radiant quest.
Covenant:
Complete the 'Human Error' quest or defeat the current residents.
Croup Manor:
Clear the area of hostiles.
Egret Tours Marina:
Placate or defeat Phyllis Daily.
Finch Farm:
Complete the 'Out of the Fire' quest.
Graygarden:
Complete the 'Troubled Waters' quest.
Greentop Nursery:
Complete the offered radiant quest.
Hangman's Alley:
Clear the area of hostiles.
Jamaica Plain:
Clear the area of hostiles.
Kingsport Lighthouse:
Clear the area of hostiles.
Murkwater Construction Site:
Clear the area of hostiles.
Nordhagen Beach:
Complete the offered radiant quest.
Oberland Station:
Complete the offered radiant quest.
Outpost Zimonja:
Clear the area of hostiles.
Red Rocket Truck Stop:
Unknown.
Sanctuary Hills:
Unknown.
The Slog:
Complete the offered radiant quest.
Somerville Place:
Complete the offered radiant quest.
Spectacle Island:
Clear the area of hostiles.
Starlight Drive-in:
Clear the area of hostiles.
Sunshine Tidings Co-op:
Clear the area of hostiles.
Taffington Boathouse:
Clear the area of hostiles.
Tenpines Bluff:
Complete the offered radiant quest.
Warwick Homestead:
Complete the offered radiant quest.
Dec 1st 2015, ID#586| REPORTAbernathy Farm:
Complete the 'Returning the Favor' quest.
Boston Airport:
Complete the 'Shadow of Steel' quest.
Bunker Hill:
Complete the 'The Battle of Bunker Hill' quest.
Castle:
Clear the area of hostiles.
Coastal Cottage:
Clear the area of hostiles.
County Crossing:
Complete the offered radiant quest.
Covenant:
Complete the 'Human Error' quest or defeat the current residents.
Croup Manor:
Clear the area of hostiles.
Egret Tours Marina:
Placate or defeat Phyllis Daily.
Finch Farm:
Complete the 'Out of the Fire' quest.
Graygarden:
Complete the 'Troubled Waters' quest.
Greentop Nursery:
Complete the offered radiant quest.
Hangman's Alley:
Clear the area of hostiles.
Jamaica Plain:
Clear the area of hostiles.
Kingsport Lighthouse:
Clear the area of hostiles.
Murkwater Construction Site:
Clear the area of hostiles.
Nordhagen Beach:
Complete the offered radiant quest.
Oberland Station:
Complete the offered radiant quest.
Outpost Zimonja:
Clear the area of hostiles.
Red Rocket Truck Stop:
Unknown.
Sanctuary Hills:
Unknown.
The Slog:
Complete the offered radiant quest.
Somerville Place:
Complete the offered radiant quest.
Spectacle Island:
Clear the area of hostiles.
Starlight Drive-in:
Clear the area of hostiles.
Sunshine Tidings Co-op:
Clear the area of hostiles.
Taffington Boathouse:
Clear the area of hostiles.
Tenpines Bluff:
Complete the offered radiant quest.
Warwick Homestead:
Complete the offered radiant quest.